Bring realism and control to your RedM wilderness with Wild Horse Manager β a modular system that lets you define which horse breeds spawn in which regions, block unwanted models, and even replace wild horse types dynamically.
Perfect for hunting, taming, or roleplay scenarios where immersion and ecosystem balance matter.
π Docs: https://docs.dietrich-development.com/redm/scripts/horseManager
β¨ Features:
π Region-based Wild Horse Spawning
Control which horse groups appear in specific map districtsβ Blacklist Unwanted Horses
Prevent specific wild horse models from ever spawningπ Auto Replacement Logic
Replace certain horse breeds with others at spawn timeπ Breed Grouping & Distribution
Define custom horse groups (Mustangs, Arabians, Custom etc.) and link them to regionsπ οΈ Framework Support
Works out-of-the-box with VORP and RSG Coreπ§ͺ Built-in Debug Tools
/npcSlotsand/findHorseto troubleshoot spawn logicβοΈ Performance-Optimized
Lightweight and efficient spawn management logic- π― Force Rare Spawns
Enable horses that normally donβt appear in the wild - πΎ Spawn Pool Optimization (Advanced Users)
Limit ambient non-horse animal spawns to free up slots for wild horses
βͺ Includes NPC pool visualization and tuning tips for ideal server balance - π€ͺ Horse Mania Mode (for fun only)
Replace every ped in the world β animals and people β with horses for absolute chaos
π οΈ Customization:
Create your own breed groups
Set your custom gropus to a specific district area
Replace rare horses with common ones (or the other way around)
π‘ Use Cases:
Make Mustangs only spawn in the desert
Introduce rare or otherwise unseen horse breeds into the natural world.
Control ecosystem balance for immersive RPΒ
π¦ Whatβs Included:
Complete script with config-driven setup
Default configs for horse blacklists, groups, and regions
Debugging tools for spawn diagnostics
Ready-to-use with most major RedM frameworks
π§ Need custom framework support or the Open Source version?
Get in touch at: info@dietrich-development.com