Add simple and immersive object placement to your RedM server with Prop Placer - a lightweight script that lets players place predefined props using items in their inventory. Perfect for camps, markets, events, or decorating RP scenes.
With built-in gs_gizmo integration, players get a visual placement grid for precise positioning - no more guessing where your object will land.
📄 Docs: https://docs.dietrich-development.com/redm/scripts/propPlacer
✨ Features:
🎯 Easy Placement – Players place props using inventory items
📐 Grid Placement via gs_gizmo – Smooth, precise positioning every time
📦 Custom Placeables – Define as many items and models as you want
🎛️ Player Limits – Control how many of each prop a player can place
🗑️ Removal Command –
/pickuppropto remove nearby props (owner-only option)🚀 Optimized Streaming – Configurable radius for loading/unloading props to save performance


🛠️ Customization:
Add unlimited custom placeables with model, item name, and per-player limits
Adjust stream radius, despawn radius, and max items per player
Works with VORP, RSG, or custom frameworks
Toggle owner-only prop removal for balanced gameplay
💡 Use Cases:
Player-set camps with chairs, crates, and decorative props
Temporary event setups
Market stalls or RP scene building
Quick and easy object-based mini-games
📦 What’s Included:
Full client + server script
Example
config.luawith two props ready to usegs_gizmo integration for placement visuals
Framework auto-detection
📌 Dependency:
Requires gs_gizmo for the placement grid. (Otherwise it fallback to a way simpler and not so nice placement solution)