DD Battlegrounds

DD Battlegrounds

€50.00

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Bring true battle royale intensity to your RedM server with a complete BR gamemode: squad-based lobbies, zeppelin insertions with custom glider physics, a shrinking damage zone, tiered loot, ranked rating, and a cinematic winner crowning, all framework-agnostic with VORP and RSG support out of the box.

With DD Battlegrounds, your players queue into solo, duo, trio, or quad matches, ride a zeppelin across the map, leap out and glide down with a custom glider system, scavenge chests and ground loot, and fight to be the last team standing, all in a self-contained gamemode that runs alongside your normal server loop. From weekly tournaments to spontaneous event nights, you decide when and how the matches happen.

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✨ Features

  • Full battle royale loop: lobby, matchmaking, zeppelin insertion, shrinking circle, winner screen, running in its own routing bucket so it never collides with your main server

  • Four modes (Solo, Duos, Trios, Quads) with admin-togglable enable flags and per-mode minimum-player thresholds

  • Squad system with leader-only invites, kicks, leader promotion, autofill, and persistent named teams

  • Zeppelin insertion with custom glider physics: players leap from the airship and steer their descent with a hand-built glider system, no native parachute behaviour relied on

  • In-world editor opened with /bg edit for placing chests, ground pickups, and authoring match zones, saves to the database, no Lua edits required

  • Tiered loot system with chests, ground pickups, weapons, and consumables, fully editable loot tables, weights, and item effects

  • Hotbar overlay with consumables (heals, stamina) layered on top of the player's normal inventory, no inventory wipe required

  • Shrinking circle visualised with markers, escalating damage outside the zone, and post-FX feedback as it closes

  • Spectator camera after death plus an admin observer cam for moderation and content capture

  • Persistent match history, leaderboards, friends, and a full ranked mode with rating, queue, and ranked leaderboard overlay

  • Cinematic winner screen with orbit camera, scoreboard, and sound, the moment that gives every match its payoff

  • Framework-agnostic via a simple frameworkBridge.lua, VORP and RSG auto-detected, custom frameworks supported via override


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🛠️ Customization

  • Server owners decide which modes are enabled, queue thresholds, circle stages, zeppelin altitude, and damage scaling, all from config/config.lua

  • Loot tables, weapon hashes, consumable effects, and chest models are fully editable

  • Place entry-point NPCs anywhere in the world with optional peds, blips, and prompt text

  • Full English locale included, ready to translate via a single language file

  • Ace permission system, admin commands gated behind dd_battlegrounds.admin

  • Override the framework bridge to support custom frameworks beyond VORP and RSG

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💡 Use Cases


  • Server owners running weekly battle royale tournaments alongside their main roleplay loop

  • Communities looking for a structured PvP event mode that doesn't require a separate server

  • End-of-season finales, charity tournaments, and competitive nights with persistent ranked ratings

  • Casual queue activity for downtime between roleplay sessions

  • Content creators capturing cinematic match moments with the built-in winner screen and observer cam


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📦 What's included

  • Fully modular DD Battlegrounds script (client, server, and prebuilt React UI)

  • Extra custom Zeppelin Model Resource

  • Default loot tables, match zones, entry points, and chest model configuration

  • Auto-migrating SQL schema (database tables create on first boot)

  • Setup, admin command, and editor documentation