Disappear into the world. DD Prophunt lets your players become props - barrels, crates, lanterns, wagons, anything the map has to offer - then walk, sprint, and rotate the disguise like the object itself came to life.
With DD Prophunt, you can hand out disguise items through your inventory system, or let players free-pick any world object by holding a key and clicking on it - no coding required. From prop hunt rounds and hide-and-seek minigames to stealth heists and pure roleplay mischief, you decide how the disguises get used.
✨ Features
Item-driven disguises: configure any inventory item to transform the player into a specific prop model
Free-picker mode: hold a key, aim at any world object, click to become it
Prop-control movement: walk, sprint, and rotate the prop with WASD + Q/E while the player ped is hidden
Seekers can shoot the disguise off, instantly reverting the player (toggleable)
Cooldown system prevents instant re-disguise spam after being spotted
Blacklist by exact model name or Lua pattern (block weapons, animals, sensitive props in one line)
VORP and RSG supported out of the box via the bundled framework bridge
Localized notifications via a single language file

🛠️ Customization
Map any item name to any RedM prop model in one config table
Toggle invincibility while disguised, or let seekers destroy the prop
Tune cooldown duration after a disguise drops
Adjust prop movement speed, sprint multiplier, and rotation speed
Choose your own cancel and free-picker hold keys (Virtual-Key codes)
Blacklist individual models or whole categories via Lua patterns
💡 Use Cases
Prop hunt rounds and hide-and-seek minigames
Stealth heists where outlaws need to slip past lawmen
Roleplay servers letting players hide in plain sight during chases
Event nights, scavenger hunts, and creative server games
Any moment where blending into the scenery beats outrunning it
📦 What's included
Full dd_prophunt resource (client, server, shared config, framework bridge)
Default item set (barrel, crate) and SQL snippets to register them
Configurable free-picker, cooldown, and movement systems
Setup and configuration docs